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		<title>Retro | Reviews</title>
		<link>http://retro.nintendolife.com/feeds/reviews</link>
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		<ttl>30</ttl>
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			<pubDate>Fri, 19 Mar 2010 19:00:00 GMT</pubDate>
			<title>Seiken Densetsu 3 (Super Nintendo) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/snes/seiken_densetsu_3/small.jpg" alt="Review: Seiken Densetsu 3" /></p><p>When it came time to create a follow up to their fairly successful action-rpg Secret of Mana, Squaresoft decided to try something a little different. While they were already developing the direct sequel Seiken Densetsu 3 in Japan, they created a US development studio and put them to task creating ..</p>]]></description>
			<link>http://retro.nintendolife.com/reviews/2010/03/seiken_densetsu_3_retro</link>
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			<pubDate>Wed, 17 Mar 2010 23:15:00 GMT</pubDate>
			<title>Perfect Dark (Nintendo 64) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/n64/perfect_dark/small.jpg" alt="Review: Perfect Dark" /></p><p>From its debut in 1997, developer Rare and the terrifying digital avatar of Pierce Brosnan ruled over the console shooter space in the Nintendo 64 tie-in of a then-two-year-old Bond movie, GoldenEye 007. Not only did it justify the genre on consoles while proving that movie games don’t have to s..</p>]]></description>
			<link>http://retro.nintendolife.com/reviews/2010/03/perfect_dark_retro2</link>
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			<pubDate>Wed, 17 Mar 2010 09:00:00 GMT</pubDate>
			<title>Perfect Dark (Game Boy Color) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/gbc/perfect_dark/small.jpg" alt="Review: Perfect Dark" /></p><p>On the Nintendo 64, Perfect Dark was a big huge deal for console gamers back in 2000: it was the spiritual successor to GoldenEye, it took advantage of all the technical whiz-bang that the console could muster, and it was supposed to be the ultimate console first-person shooter experience from the..</p>]]></description>
			<link>http://retro.nintendolife.com/reviews/2010/03/perfect_dark_retro</link>
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			<pubDate>Tue, 16 Mar 2010 19:30:00 GMT</pubDate>
			<title>Dance Dance Revolution: Mario Mix (GameCube) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/gamecube/dance_dance_revolution_mario_mix/small.jpg" alt="Review: Dance Dance Revolution: Mario Mix" /></p><p>Back in 2005, Konami and Nintendo surprised us all by announcing they were teaming up to release a new entry in the Dance Dance Revolution universe starring characters from Nintendo’s flagship series, Super Mario Bros. Most people will go into this not expecting the complete foot-burning DDR exp..</p>]]></description>
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			<pubDate>Fri, 12 Mar 2010 19:45:00 GMT</pubDate>
			<title>Jet Grind Radio (Game Boy Advance) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/gba/jet_grind_radio/small.jpg" alt="Review: Jet Grind Radio" /></p><p>Sega's Dreamcast died in an explosion that sent the company's intellectual property flying all over what was left of the gaming landscape, and few consoles of that generation received more surprise ports than the Game Boy Advance. Not only did it see Sonic return to his former 2D self in the Sonic..</p>]]></description>
			<link>http://retro.nintendolife.com/reviews/2010/03/jet_grind_radio_retro</link>
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			<pubDate>Sun, 07 Mar 2010 20:30:00 GMT</pubDate>
			<title>Star Wars: Flight of the Falcon (Game Boy Advance) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/gba/star_wars_flight_of_the_falcon/small.jpg" alt="Review: Star Wars: Flight of the Falcon" /></p><p>We can only imagine what mind-numbingly stupid things people were thinking during the pitch for Star Wars: Flight of the Falcon. We suspect it started out with noble intentions: the Rogue Squadron games were well received, and crazier games had successfully made the leap to the Gameboy Advance. Wh..</p>]]></description>
			<link>http://retro.nintendolife.com/reviews/2010/03/star_wars_flight_of_the_falcon_retro</link>
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			<pubDate>Sat, 27 Feb 2010 18:00:00 GMT</pubDate>
			<title>ChuChu Rocket! (Game Boy Advance) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/gba/chuchu_rocket/small.jpg" alt="Review: ChuChu Rocket!" /></p><p>Around the turn of the millennium, Sega wasn’t doing so hot. Their much-beloved Dreamcast failed to ignite the sales charts despite being home to a plethora of fantastic new and original games as well as nigh-perfect (in some cases, improved) home conversions of arcade hits. It was with a heavy ..</p>]]></description>
			<link>http://retro.nintendolife.com/reviews/2010/02/chuchu_rocket_retro</link>
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			<pubDate>Thu, 11 Feb 2010 14:05:00 GMT</pubDate>
			<title>The Incredible Hulk: Ultimate Destruction (GameCube) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/gamecube/incredible_hulk_ultimate_destruction/small.jpg" alt="Review: The Incredible Hulk: Ultimate Destruction" /></p><p>It's practically a truism that video games built on film and book licenses suck; probably due to the motivation for using a license from another medium being more about attempting to cash-in on name recognition than actually delivering a compelling gaming experience. Of course there are exceptions..</p>]]></description>
			<link>http://retro.nintendolife.com/reviews/2010/02/incredible_hulk_ultimate_destruction_retro</link>
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			<pubDate>Fri, 05 Feb 2010 13:58:00 GMT</pubDate>
			<title>Yume Koujou Doki Doki Panic (NES) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/nes/yume_koujou_doki_doki_panic/small.jpg" alt="Review: Yume Koujou Doki Doki Panic" /></p><p>Depending on who you ask, you're likely to hear quite a few different variations on the story of how Yume Doujou Doki Doki Panic came to be. Some say it was originally intended to be a Super Mario Bros. game but ended up taking on a life all its own at the hands of video game developer extraordina..</p>]]></description>
			<link>http://retro.nintendolife.com/reviews/2010/02/yume_koujou_doki_doki_panic_retro</link>
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			<pubDate>Mon, 11 Jan 2010 17:30:00 GMT</pubDate>
			<title>Street Fighter Alpha 3 (Game Boy Advance) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/gba/street_fighter_alpha_3/small.jpg" alt="Review: Street Fighter Alpha 3" /></p><p>Three years after porting the first Street Fighter Alpha to the Game Boy Color, Crawfish Interactive tried something a bit more ambitious, this time for the more powerful Game Boy Advance. The decision was made to skip Alpha 2 and instead port the third game of the series. Street Fighter Alpha 3 h..</p>]]></description>
			<link>http://retro.nintendolife.com/reviews/2010/01/street_fighter_alpha_3_retro</link>
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			<pubDate>Fri, 08 Jan 2010 21:30:00 GMT</pubDate>
			<title>Street Fighter Alpha: Warriors' Dreams (Game Boy Color) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/gbc/street_fighter_alpha_warriors_dreams/small.jpg" alt="Review: Street Fighter Alpha: Warriors' Dreams" /></p><p>In 1995 Capcom decided that, for the time being, there were enough versions of Street Fighter II in the world and so came up with something different. Street Fighter Alpha featured air-blocking, a three-level super combo gauge, counter attacks and a fancy anime appearance. Although sequels followe..</p>]]></description>
			<link>http://retro.nintendolife.com/reviews/2010/01/street_fighter_alpha_warriors_dreams_retro</link>
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			<pubDate>Tue, 05 Jan 2010 17:15:00 GMT</pubDate>
			<title>Faceball 2000 (Game Boy) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/gameboy/faceball_2000/small.jpg" alt="Review: Faceball 2000" /></p><p>Shortly before Wolfenstein 3D kick-started interest in the genre, Xanth Software F/X treated Game Boy owners to Faceball 2000: a first-person shooter that saw players working their way through maze-like corridors battling giant smiling faces (Smiloids). Less violent than other FPSs, Smiloids disap..</p>]]></description>
			<link>http://retro.nintendolife.com/reviews/2010/01/faceball_2000_retro</link>
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			<pubDate>Mon, 04 Jan 2010 11:46:00 GMT</pubDate>
			<title>Intellivision Lives! (GameCube) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/gamecube/intellivision_lives/small.jpg" alt="Review: Intellivision Lives!" /></p><p>When the Intellivision launched in 1980 it kicked off what is arguably the first console war with Atari's Video Computer System.  Sure there was an earlier price war between Fairchild (the first company to mass-market a removable-cartridge-based games console) and Atari, but Mattel's approach was ..</p>]]></description>
			<link>http://retro.nintendolife.com/reviews/2010/01/intellivision_lives_retro</link>
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			<pubDate>Fri, 25 Dec 2009 08:10:00 GMT</pubDate>
			<title>Batman Returns (Super Nintendo) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/snes/batman_returns/small.jpg" alt="Review: Batman Returns" /></p><p>The release of Batman Returns was perfectly timed at the peak of Konami's SNES development and during a high point in Batman movie history. The festive feel of the game was slightly out of sync with its Spring '93 release date, but it was completely fitting in regard to the source material. Konami..</p>]]></description>
			<link>http://retro.nintendolife.com/reviews/2009/12/batman_returns_retro</link>
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			<pubDate>Mon, 21 Dec 2009 23:05:00 GMT</pubDate>
			<title>Outlaw Golf (GameCube) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/gamecube/outlaw_golf/small.jpg" alt="Review: Outlaw Golf" /></p><p>With the advent of the Wii Remote and Wii MotionPlus, older golf games may seem obsolete by comparison, but a few exceptions are still worth checking out for the extra content they bring besides just golf. One such exception is Outlaw Golf with its irreverent take on the subject. Is it an honest p..</p>]]></description>
			<link>http://retro.nintendolife.com/reviews/2009/12/outlaw_golf_retro</link>
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			<pubDate>Sun, 20 Dec 2009 20:02:00 GMT</pubDate>
			<title>EarthBound (Super Nintendo) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/snes/earthbound/small.jpg" alt="Review: EarthBound" /></p><p>After the success of their original Mother title on the Famicom system in Japan, Nintendo decided to create a sequel on their new 16-bit Super Famicom system. Having once again enjoyed solid sales with the title, they decided to give the game a try with North American gamers, releasing it as Earth..</p>]]></description>
			<link>http://retro.nintendolife.com/reviews/2009/12/earthbound_retro</link>
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			<pubDate>Sun, 20 Dec 2009 12:12:00 GMT</pubDate>
			<title>Sunset Riders (Super Nintendo) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/snes/sunset_riders/small.jpg" alt="Review: Sunset Riders" /></p><p>Just for a moment, cast your thoughts towards Saturday matinee Western films and reel in all of their imagery of the Old West. Picture in your minds the characters deftly dodging stampeding cattle, guiding their trusty steed as it gallops alongside a runaway train, chasing down a stagecoach, gun f..</p>]]></description>
			<link>http://retro.nintendolife.com/reviews/2009/12/sunset_riders_retro</link>
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			<pubDate>Fri, 11 Dec 2009 01:00:00 GMT</pubDate>
			<title>Star Wars: Rogue Squadron (Nintendo 64) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/n64/star_wars_rogue_squadron/small.jpg" alt="Review: Star Wars: Rogue Squadron" /></p><p>A long time ago (around 13 years to be precise) in a galaxy not so far away, and when Nintendo 64 hardware was still fresh off the factory production line, LucasArts released Shadows of the Empire. Unfortunately for Star Wars fans everywhere, it was a pretty average affair, with only the Battle of..</p>]]></description>
			<link>http://retro.nintendolife.com/reviews/2009/12/star_wars_rogue_squadron_retro</link>
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			<pubDate>Tue, 08 Dec 2009 09:30:00 GMT</pubDate>
			<title>Mario &amp; Luigi: Superstar Saga (Game Boy Advance) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/gba/mario_and_luigi_superstar_saga/small.jpg" alt="Review: Mario & Luigi: Superstar Saga" /></p><p>With the success of Super Mario RPG on the Super Nintendo console, most people knew it was only a matter of time before Nintendo or one of its many developers revisited the idea of combining the Super Mario universe with a RPG gameplay system. Instead of simply rehashing many of the same ideas as ..</p>]]></description>
			<link>http://retro.nintendolife.com/reviews/2009/12/mario_and_luigi_superstar_saga_retro</link>
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			<pubDate>Sat, 05 Dec 2009 00:52:00 GMT</pubDate>
			<title>Rock &amp; Roll Racing (Super Nintendo) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/snes/rock_and_roll_racing/small.jpg" alt="Review: Rock & Roll Racing" /></p><p>While Rock &amp; Roll Racing began life as a direct sequel to their original RPM Racing release on the Super Nintendo console, the guys at Silicon &amp; Synapse decided to amp things up a bit for their new racing title. They added in a classic hard rock soundtrack, some unique race announcing from..</p>]]></description>
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