Game Reviews
Latest Reviews
Browse our collection of reviews.
Latest Reviews
Review: Chrono Trigger (Super Nintendo)
One of the truly greatest RPG experiences ever created.
When Chrono Trigger first appeared on the Super Nintendo console in 1995, it quickly became regarded as one of the most unique and impressive RPG releases to hit the system. Not only was the game developed by a who's who of some of the greatest RPG designers in the industry, but the finished product showed a level of polish that few RPG fans..
Review: Chibi-Robo (GameCube)
Is this a charming game about an altruistic robot or a shambolic scavenger hunt?
Meet the Sandersons, your atypical dysfunctional American family: Mr. Sanderson is an out-of-work engineer-cum-manchild who lives on the lounge sofa playing with action figures and watching his favourite superhero program Space Ranger Drake Redcrest(TM) (apologies if that hits too close to the bone for some readers)..
Review: Midway Arcade Treasures 2 (GameCube)
This time the spotlight is on Midway's glory days
Whilst the first Arcade Treasures collection was firmly focused on the Williams catalogue, this second collection is all about the Bally Midway and Midway brands featuring games spanning the mid to late 1980s and 1990s, with a handful of Williams and Atari Games titles for good measure. This collection has a much prettier interface than the first..
Review: Aero the Acrobat 2 (Super Nintendo)
Aero the Acrobat 2 is everything you could want out of a sequel.
About the time mascot games began exploding on the Super Nintendo console, Sunsoft jumped on the bandwagon with the release of their original platformer Aero the Acrobat. While the game featured many of the classic platforming elements that were showing up in the games of the time period, it was criticized for its bland play control..
Review: Porky Pig's Haunted Holiday (Super Nintendo)
A Looney Tunes platformer that's actually not too shabby.
For anyone who's watched the classic Porky Pig cartoons, you know that animators were quite fond of placing our stuttering pig friend into scary situations. Who could forget the leprechaun shoes or the moose head with the gun barrel protruding from its mouth. Well you'll be happy to know that not only are they both found in this haunting..
Review: 1080° Avalanche (GameCube)
Dude, where's my snowboard?
With its December 2003 GCN release, 1080° Avalanche faced a quandary which mirrored the mixed up personality of the board sport it represented. Development had to decide between following the previous 'extreme to the max' approach of SSX 3, or to continue in the vein of its N64 predecessor 1080° Snowboarding, which strived for greater realism. Just as surfers, skaters..
Review: Zombies Ate My Neighbors (Super Nintendo)
Horror movie action comes to the Super Nintendo console.
Every once in a while a game is released that's so unique it garners a cult following and becomes more popular years later than when it was first released. Toe Jam & Earl for the Sega Genesis is one such game, but another prime example would be Konami's Zombies Ate My Neighbors. The game takes the "B" grade horror movie theme..
Review: Final Fight 2 (Super Nintendo)
Final Fight for two
The Mad Gear gang are back and out for revenge. This time they’ve kidnapped Guy’s fiancée Rena and her farther, so it falls to Haggar and friends to rescue them from the gang’s evil clutches. The original Final Fight was a classic side-scrolling brawler which received two paltry SNES ports that unfortunately had some omissions: one of the playable characters, one of the..
Review: Banjo Tooie (Nintendo 64)
Can you bear second helpings?
Banjo Kazooie was a game that revolutionised platforming on the N64: Rare's off-the-wall-humour, creative level design and sublime controls made it the pinnacle of platforming on Nintendo's console. Fans of the original will most likely remember Rare's lavish promises about the second game, Banjo Tooie, including the ability to swap items with the original Banjo game..
Review: Demon's Crest (Super Nintendo)
Does this adventurous Ghosts 'n Goblins spin-off live up to expectations?
Fans of the Ghosts 'n Goblins series should be familiar with the rather annoying little demon Firebrand; he would be the main reason Arthur'd spend his time walking around the many levels of the games in his underwear. Capcom obviously thought enough of the guy to give him a series of his own, which began life on the Game Boy..
Review: Super Double Dragon (Super Nintendo)
Billy and Jimmy Lee star in Super Double Draggin'!
The scene is set: grimy, littered streets patrolled by ruthless gangs, whose sole intent is to cause mayhem in the neighbourhood. This urban jungle setting for Return of Double Dragon (Super Double Dragon in the West) is as synonymous with 2D side scrolling beat-em-ups as it was with movies like The Warriors, a film which provided inspiration for..
Review: Biker Mice From Mars (Super Nintendo)
Time to rock 'n ride!
If you want to know what Biker Mice from Mars is like, think of it this way. Take RC Pro-Am for the NES, change the cars into Harleys, and then throw a bunch of thug-like mice onto those bikes and there you have it. It's pretty much a carbon copy of the ideas and gameplay found in RC Pro-Am, with the over-the-top weirdness of the Biker Mice theme tossed into the mix. Now while..
Review: Star Fox (Super Nintendo)
Pretty Foxy stuff...
In 1993 the Mega Drive / Genesis was selling well and 2D was the bread and butter of console gaming. "Emergency, emergency… emergency, emergency! Incoming fighters prepare for launch", hailed the 16-bit Nintendo counter attack. For Sega and NEC it was too late. The swooping Nintendo Arwing squadron hammered the early ‘90s into its most notable 3D submission. SNES..
Review: Soul Blazer (Super Nintendo)
Still one of the greatest action RPGs ever created.
At a time when action RPGs were truly beginning to catch on with gamers, Soul Blazer came along and offered up an adventure that was as charming and engaging as any role-playing game fans had experienced. Taking many of the unique gameplay elements found in the Actraiser title that came before it, Soul Blazer carefully crafted the gameplay..
Review: Castlevania: The Adventure (Game Boy)
With the new WiiWare entry on the way, we take a look back at the original Game Boy Belmont adventure
When the Game Boy hit store shelves in 1989 it didn’t take long for a vast swathe of third-party publishers – many of which had grown fat on the profits generated by Nintendo’s astonishingly popular NES – to sign up to produce software for the device. Konami was one of the first to pledge..
Review: Kid Klown in Crazy Chase (Super Nintendo)
You don't have to be crazy to play this game, but it helps!
Super Mario World, Yoshi’s Island, Super Metroid, ActRaiser, Ghouls ‘n Ghosts, Mario All-Stars, the Donkey Kong Country trilogy…these games all have three things in common: they’re all platform games, they’re all on Super Nintendo, and they’re all genuine classics that stand out even today. Yes, if you’re a fan of old-school..
Review: Midway Arcade Treasures (GameCube)
Experience some of America's arcade masterpieces
The history of Midway Home Entertainment is a convoluted story of boom and bust that includes the most famous names in the index of America's arcade companies. Williams Electronics and Midway merged in the 1990s to create WMS Industries in a bid to remain competitive in a market seeing the rapid decline of the video arcades that were still the core..
Review: Namco Museum: 50th Anniversary (GameCube)
This is one exhibition that will disappoint many
Namco is a company with one of the most impressive back catalogues in video games and is now one of the biggest names in home entertainment following a successful merger with toy and anime company Bandai five years ago. Released at the end of the Gamecube's life to coincide with the 50th anniversary of Namco (a company whose humble origins in the..
Review: Virtual Lab (Virtual Boy)
Where to begin?
One of the last Virtual Boy games to be released in Japan, Virtual Lab is a strange falling block puzzler that, rumour has it, was still being developed when developer J-Wing got wind of Nintendo’s plan to discontinue support of the Virtual Boy. They then hurriedly finished it off, so as they could get it in to shops whilst there was still the opportunity to make some cash off of..
Review: Defender (GameCube)
"Live up to your name, Defender!"
Defender was Williams Electronics first video game and its biggest seller with over 60,000 units sold. It was noteworthy for the level of control players were given over their space ship as well as excellent visuals and sound. It was a badge of honour if you could play the game with any skill due to the complexity of the controls, but nevertheless Defender stands..



















