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Dragon Warrior Monsters (Game Boy) Review

USA Fri, 22 May 2009 by Corbie Dillard

Dragon Warrior Monsters Screenshot

Does this monster-hunting spin off live up to the Dragon Quest name?

It's always a risky proposition when you create a spin-off of an already established and popular franchise, so when Enix decided to take the theme of their hugely popular Dragon Quest series and build a monster-hunting title around it, some RPG fans were more than a little skeptical. To make it even more of a challenge, they decided to develop this new title on Nintendo's Game Boy system. But when it was all said and done, Enix was somehow able to capture much of the charm and personality of their Dragon Quest series and inject it into one of the most addictive and engrossing monster-hunting titles ever crafted. Not only does the game offer an almost unlimited source of replay value, but it also offers up a very RPG-like quest in the process. The result is one of the most unique and captivating Game Boy titles available and a game that's still highly regarded among the RPG community, even all these years later.

Dragon Warrior Monsters Screenshot

While there are many traditional RPG game play elements strung throughout Dragon Warrior Monsters, at its core the game is still basically a monster-hunting title. It's your job as the monster master to travel through various areas, doing battle with the many monsters you come into contact with and trying to lure them into joining your team. The farther into the game you get, the stronger and more powerful the monsters you encounter become. Of course the more powerful the monsters, the more difficult they are to tame. You can even breed your collected monsters to form even more powerful monsters with unique skill sets.

As with most RPGs, your main goal is to complete the quest laid before you. In Dragon Warrior Monsters, your ultimate goal is to train an unbeatable team of monsters in order to win the Starry Night Tournament and get your captured sister back. As you acquire more powerful monsters, you'll be able to win battles that will open up special Traveler Gates that will allow you to warp to areas where you can capture and level up your monsters. And with over 200 monsters to breed and capture, you'll never be at a loss for things to do in the game.

Dragon Warrior Monsters Screenshot

The combat system is a fairly basic turn-based system that allows you to choose the actions you want your monsters to carry out. You yourself don't actually fight during battles, rather you let your monsters do the work for you. If you've trained them correctly, you should have no trouble doing battle. You can even use magical and curative items during battle to keep your monsters in top fighting condition. It's this simple, yet extremely playable game play system that makes the title such a joy to play. And with hundreds of breeding combinations, you'll find that part of the game even more engrossing than the actual quest. There's no feeling quite like the one you get when you breed one of the more powerful monsters in the game.

The visuals in Dragon Warrior Monsters are actually pretty basic, but they get the job done considering the type of game this actually is. The various areas you'll warp to are all randomly generated, so you'll never be at a loss for variety in your surroundings. This also makes it less redundant when you find yourself having to trek through the same Traveler Gate multiple times in order to level up your monsters properly. The monsters themselves are all quite impressively drawn out on the small Game Boy screen, but the lack of any type of animation can make them look a bit drab during battles. It's a small price to pay considering the huge number of monsters that are available in the game.

Dragon Warrior Monsters Screenshot

Great musical scores have long been a staple of the Dragon Quest series and Dragon Warrior Monsters is no exception. While there aren't a lot of tunes to choose from, those that are found in the game are very impressive, especially considering the Game Boy system's limited sound capabilities. You'll get to hear the handful of tunes played quite often during your trips through each Gate area, but the tunes are so catchy and melodic you certainly won't mind the slight repetition. The sound effect that pops up when your party is drawn into a battle is a bit grating at times, especially considering how often you'll be hearing it, but this is a small price to pay for what is an otherwise top shelf Game Boy musical presentation.

Conclusion

There are very few Game Boy titles that contain the mammoth amount of playability that Enix has been able to squeeze into Dragon Warrior Monsters. While the quest itself will easily keep you engrossed, it's the monster capturing and breeding that will keep you coming back to the title for countless hours, even after you've likely finished the quest itself. Whether you're a fan of the Dragon Quest series or not, you owe it to yourself to check this amazing title out. It's easily one of the most engrossing Game Boy titles ever created and a true testament to what could be done on the Game Boy system when developers took the time to get it right.

User Comments

pixelman

1. pixelman United States 22 May 2009, 16:52 BST

Man that looks fun. Good review Corbie.

VGP

2. VGP United States 22 May 2009, 16:53 BST

Awesome review as always Corbie.

Rum Rapture

3. Rum Rapture United Kingdom 22 May 2009, 17:57 BST

Ooh, I have this. But the only thing I really remember about it is the copious amount of sirloin I picked up when wandering about...

animagnum

4. animagnum United States 22 May 2009, 18:11 BST

Great review. This game is lots of fun.

SmaMan

5. SmaMan United States 22 May 2009, 18:50 BST

I've just started playing this. How do you tame new monsters to your team? Is it automatic or anything?

Corbie

6. Corbie United States 22 May 2009, 19:51 BST

You toss meat at them. The better the meat, the better chance you have of taming them into your party.

Bahamut ZERO

7. Bahamut ZERO United States 22 May 2009, 20:26 BST

Great score for a great game. My only flaw is that capturing monsters is far to hard, and it becomes nigh impossible after you have caught one before. This is painfully annoying after a while. But still, great game, but it's more of an 8 for me.

Smileoscar

8. Smileoscar Sweden 22 May 2009, 20:35 BST

My friend owns this game so maybe I should borrow it...

Hyper Luigi

9. Hyper Luigi United States 22 May 2009, 20:52 BST

Great review Corbie! I have never played this game,but I might buy this in the future.

Toddr

10. Toddr Canada 22 May 2009, 20:56 BST

@ Corbie

Now your average score should be a perfect 7 ;)

Corbie

11. Corbie United States 22 May 2009, 20:59 BST

_Now your average score should be a perfect 7 _

That's okay because I'm working on a 2 that should kill that average. :P

Oh and I actually found the monsters a bit too easy to capture.

greyelephant

12. greyelephant United States 22 May 2009, 21:19 BST

You'd make friends easily if you dangled sirloin in front of them. :)

Egg miester

13. Egg miester United States 22 May 2009, 22:41 BST

i liked this game more then first pokemon game, i even still have the guide for this game

SupermarketZombies

14. SupermarketZombies United States 22 May 2009, 23:12 BST

Battlerex! My favorite GB game. The recent DQM: Joker was a bit of a let down but the first two in the series are still classic.

y2josh

15. y2josh United States 22 May 2009, 23:16 BST

I spent more time playing this one than Pokemon Blue, it's great.

Corbie

16. Corbie United States 22 May 2009, 23:16 BST

I enjoyed Joker, but nowhere nearly as much as the first two games.

Digiki

17. Digiki Canada 23 May 2009, 00:44 BST

Corbie you spelled 10 wrong ;)

If you review the GBC version of Dragon Warrior 3 and you misspell 10 again, I shall fight you!

Joker was a lot of fun, 'course it didn't hold a candle to the original.

TwistedVivid

18. TwistedVivid United States 24 May 2009, 03:56 BST

No 7 ;(

MrDziekuje

19. MrDziekuje United States 24 May 2009, 04:37 BST

Fantastic game. And a good review of it too.

Mickeymac

20. Mickeymac United States 24 May 2009, 15:42 BST

Which reminds me, I should play this again. It's been a while, and it is my one of favorite turn-based RPGs(which doesn't say as much as it should) after all.

pie4prez

21. pie4prez United States 25 May 2009, 22:14 BST

Another reason to want the Virtual Handheld. :(

Ricardo91

22. Ricardo91 United States 26 May 2009, 16:23 BST

I don't know. I'm kinda interested in tracking this one down, but it still sounds too much like a cheap Pokemon ripoff, which is why I ignored it back in the day. Anything here to convince me otherwise?

EDIT: Well, is there!?!?

Invertedzero

23. Invertedzero United Kingdom 06 Jun 2009, 02:29 BST

There was something about these "8-bit" gameboy games that seemed quite deep, just the fact that even with the limited graphics, developers could make a fully fledged and entertaining game that you could play whilst on the move seemed more exciting than the fact you can have a portable ps2 with the psp nowdays. I have no idea why but the 8 bit games seemed more realistic ( not in terms of realism, but overall gameplay and game world).

In fact i think the word i am looking for is 'complete', its as though the whole of the universe within these gameboys games was 'real' or complete (not literally), mostly because of the limitations of the system. It's like because the sprites were discrete and pixelated, and used limited or no colour, it kindof made the denominator of the fraction which determined potential possibility lower. In newer games the static graphics have evolved, but the interactions and possibilities within each game hasn't, hence the games seeming less real/complete in a sense.

i'm really rambling on here hoping someone will get what i mean in a sense through my poor explanation.

You from the Future

24. You from the Future United States 13 Jun 2009, 04:18 BST

This game was, and is still is increadible and the game that got me obsessed with the Dragon Quest series. I got a bunch of my friends hooked and we would constantly battle and breed monsters. It has incredible replay value (although the second one even more so because of the random worlds that the game created. My only beef were wild points, which ultimately made you waste lots of money on meat to tame a monster that wasn't part of you usual team if you wanted to effectively use it,

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