With the new WiiWare entry on the way, we take a look back at the original Game Boy Belmont adventure
When the Game Boy hit store shelves in 1989 it didn’t take long for a vast swathe of third-party publishers – many of which had grown fat on the profits generated by Nintendo’s astonishingly popular NES – to sign up to produce software for the device. Konami was one of the first to pledge its allegiance to the new portable format and naturally mindful of the potential sales that might be available, it picked one of its most famous franchises to lead the charge. Sadly, Castlevania’s first handheld entry is an aching disappointment – so much so that Treasure president and founder Masato Maegawa (who worked on the game) apparently hangs his head in shame whenever it is mentioned during interviews.
Castlevania: The Adventure focuses on Christopher Belmont’s quest to rid the world of Dracula’s army of darkness. As you might expect for an early instalment in the series, the plot holds little in the way of surprises but the execution will be jarringly unfamiliar to anyone who holds at candle for the three NES titles.
For starters, there are no staircases to ascend, which makes this feel very different from other ‘classic’ Castlevania titles. Instead, you have plenty of ropes to climb. Also missing are the sub-weapons (such as the throwing axe, holy water, etc). To make up for this, Christopher is able to upgrade his Vampire Killer whip so that it hurls projectiles from its tip. This is done by collecting special power-up items, but as soon as you take a hit the weapon drops a level in strength. Needless to say, it’s an incredibly annoying experience – especially on some of the later levels where the fully-power whip is almost a requirement for success.
This frustration is compounded by the fact that the game feels like it’s being played in slow-motion. Christopher moves with all the grace and speed of a Sasquatch with sprained ankles and as a result guiding him through the unremittingly dull levels quickly becomes a chore. This sluggishness isn’t helped by the fact that the game suffers from crippling levels of slow-down whenever there are more than two sprites on-screen at once. Granted, this is a very early Game Boy release, but even so, the game engine should really be able to handle three enemies attacking the player simultaneously.
The shoddy level design is also responsible for some truly face-slappingly terrible moments. For example, on the first level there are several sections where massive eyeballs roll towards you from a hole in the ceiling, which also happens to be the only way out of that particular room. Rather than make it possible to avoid this threat via skill and canny timing, the designers instead placed an invincibility power-up in the middle of the room. You simply grab the power-up and advance up the screen, acting as if the previously-deadly eyeballs aren’t even there. When you first experience this, it’s hard to believe that the programmers resorted to such shockingly poor level design, but then a few minutes later you enter a room that has the exact same layout and solution. It’s almost as if they couldn’t be bothered to create levels that would tax the player’s skill through challenge instead of cheap tactics.
However, elsewhere things are less straightforward. Later stages require near-perfect jumps to succeed, and these leaps of faith often have to be made whilst under sustained enemy attack. Make a mistake or hesitate for even a second and the usual outcome is that Christopher plummets into a bottomless pit and you have to start over.
Visually Castlevania: The Adventure is one of the better-looking Game Boy launch titles, but that’s not saying much when you look at what was available at the time. Developers were clearly experimenting with the platform and in the early days they favoured simplistic graphics that wouldn’t blur into a horrible mess when everything was in motion. Konami should at least be praised for trying to create something with a little more detail, but in terms of aesthetics Adventure isn’t an outstanding game by any means. Passable is a more accurate description; some of the enemies are well-drawn and the backgrounds at least display some semblance of variety, but the overall presentation leaves you feeling a little underwhelmed. The crude way in which the clock timer, health bar and score are simply overlaid on the screen makes it look like an unfinished prototype.
The music fares better, though. The first level features a decent enough tune and while the musical standard doesn’t get better as you progress, these are some of the better tracks you’ll hear from any early Game Boy title. Sound effects are typically poor, with the usual scratches and beeps we’ve come to expect from the humble hardware.







1. pixelman
14 Sep 2009, 17:45 BST
Hahaha, hopefully the WiiWare version will redeem its predecessor.
2. Corbie
14 Sep 2009, 17:55 BST
I agree. This first attempt at a Castlevania on the GB was shaky at best.
3. JamieO
14 Sep 2009, 18:17 BST
Argh, the link between the actual titles is a tiny bit worrying, but with the issues that Damien has highlighted in this like slow gameplay, frustrating upgrades, shoddy level design and poor controls, hopefully it is not likely that the WiWare game will be based too much on this one.
Surely not Konami...
...and hopefully someone at Konami will answer,
"Relax, it's only one GameBoy game, we have lots of classic Castlevania whipping platformers as inspiration for the new one, 'Castlevania The Adventure ReBirth' will be completely different ..... and don't call me Shirley".
4. Bass X0
14 Sep 2009, 18:24 BST
Best to watch the Let's Play videos rather than play it yourself.
http://www.youtube.com/watch?v=5qEZ-5FIZVc
5. ODOGG618
14 Sep 2009, 18:52 BST
Why do they even waste the time/money on putting crap like this out?
6. Ricardo91
14 Sep 2009, 20:44 BST
And yet we're getting a sequel...
I have high hopes that it'll be at least decent though. There's several games over the years that have had so-so/bad first entries that have vastly improved sequels (like Mega Man and Street Fighter for example).
7. Darknyht
14 Sep 2009, 20:49 BST
This was one of the few games that ever made me want to throw my GB because of the insanely difficult (because of poor design) levels.
8. Omega
14 Sep 2009, 20:50 BST
I don't think that there will be any similarities between the Gameboy game and the WiiWare Rebirth.
9. StarBoy91
14 Sep 2009, 21:03 BST
I'm considering catching up on all three Game Boy Pocket games. Which is truly better than the other? Would I enjoy these? Are these fun?
10. ReZon
14 Sep 2009, 21:14 BST
Was it really that bad? I do believe that it didn't age well, but back when it came out it was definitely better than a 3 (to me anyway). It's been some years since I've played it though...
Eagerly looking forward to ReBirth regardless!
11. That Guy from Faxanadu
14 Sep 2009, 21:28 BST
@ReZon: Yes, 3 is a fair score for this game. The 3.rd stage is mildly amusing when you try running from spiked walls and the music of the fourth (final) stage is decent. Apart from that, the game is a complete failure.
12. Tony
14 Sep 2009, 22:16 BST
This was my first GB game that I owned. A fair score as I hated level 3 with the spiked walls. One of the reasons I got the game was the graphics were sharp and the music was good, but the game was never as good as the NES counterparts.
While I won't steer people away who want to try it just be prepared to have patience with it if you attempt to beat the game.
13. Swerd_Murd
14 Sep 2009, 22:34 BST
oh I looove that game. I can understand the score, but I LOVE the difficulty. I'm all about brutal CV, so this is one of my absolute favorites. The music would've boosted it a couple number values for me. Again, my perspective is almost 100% nostalgia, but I still play this game to this day.
14. LinktotheFuture
14 Sep 2009, 22:52 BST
I agree with those that say this version will be the game that Castlevania The Adventure was supposed to be. All fixed up, and in color too!
15. ReZon
15 Sep 2009, 00:39 BST
Well, I definitely remember the music being awesome (if you can't remember it, google vgmusic). I hope they remix the original tunes for ReBirth.
16. Adamant
15 Sep 2009, 07:53 BST
Yes, it really was that bad. Horrible, horrible game, and a huge stain on the series' otherwise excellent track record.
And yes, I played it when it was new. It wasn't any good then either.
(What's up with the lack of mention of Castlevania Legends, the third Gameboy title, btw? It's even better than Belmont's Revenge)
17. Damo
15 Sep 2009, 09:03 BST
@Adamant - Surely you're kidding? Legends is nowhere near as good as Belmont's Revenge - in fact it's more akin to the first GB game!
18. ReZon
15 Sep 2009, 13:25 BST
Just looked at the Belmont's Revenge review you did Damo - a 9!
That score is tempting enough to see if I can pick it up on Amazon or eBay..
19. Damo
15 Sep 2009, 15:38 BST
You should do that. It's one of the best GB games ever.
It's also worth bearing in mind that it's on one of the Konami GB Collection carts which were released for the GBC.
20. Ricardo91
15 Sep 2009, 21:46 BST
@Damo. Really? I've always heard good things about Legends. I thought it got left out just because it wasn't part of the series canon.
21. That Guy from Faxanadu
15 Sep 2009, 22:21 BST
@Ricardo91: Yes, canon is a fun thing. Legends was canon when they made it. Then Konami decided to make new games where Legends didn´t fit in the story anymore.
It´s like Metal Gear for GBC. Great game (although too frustrating in the end) with a really cool story, but afterhand Konami decides the events never happened. Maybe Nintendo should make an official canon for Zelda where they can pick out any games where the legend makes no sense...
22. Guybrush
16 Sep 2009, 02:26 BST
Wow, there is so much nastalgia seeing this game again...and yet so much FRUSTRATION!!! I'm glad I was able to beat it at 12 though.
23. Damo
18 Sep 2009, 09:32 BST
Yup, a lot of fuss was made about Legends when it was originally released because it marked the first time a female had been in the lead role.
Also, it was supposed to be the "first" game in the series in terms of chronology. IGA quickly removed it from canon around the same time he was doing the first PS2 game in the franchise, which isn't surprising because Legends gave the impression that the entire Belmont clan was sired by a union between Sonia and Alucard (Alucard appears in Legends as a end-of-level boss and is apparently in love with Sonia), which means the Belmonts would possess vampire blood.
Still, all this canon silliness aside, Legends isn't a particularly good game. Belmont's Revenge remains the best CV game on the GB.
24. Bakajin
07 Oct 2009, 01:36 BST
I don't care what anyone says, I love this game. Although losing whip strength with each hit definitely sucks.
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