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Aero the Acrobat 2 (Super Nintendo) Review

USA Sat, 24 Oct 2009 by Corbie Dillard

Aero the Acrobat 2 Screenshot

Aero the Acrobat 2 is everything you could want out of a sequel.

About the time mascot games began exploding on the Super Nintendo console, Sunsoft jumped on the bandwagon with the release of their original platformer Aero the Acrobat. While the game featured many of the classic platforming elements that were showing up in the games of the time period, it was criticized for its bland play control and limited level designs. Sunsoft decided to tweak the formula for their sequel, and this bit of extra attention ultimately made for a much more varied and playable platforming experience the second time around and manages to hang with some of the better Super Nintendo platformers.

Aero the Acrobat 2 Screenshot

Although there are at least a few new gameplay moves in the game, Aero the Acrobat 2 remains very similar to the first game in both style and playability. Aero still has his jump and spin moves, both of which allow him to reach platforms of varying heights, as well as dispatch of the game's many enemies. In this sequel, you'll also get to swing from ringing bells, jump on beds and assorted trampolines, and collect all of the circus-style candy and goodies that you did in the first game and with a few new twists tossed in here and there. Also making a return are the cannons from which you can shoot Aero out of in order to reach some of the trickier platforms throughout the various levels.

Aero also gets to ride a couple of slick vehicles in this sequel, including a locomotive train and a snowboard. While the train level is more of a standard-type level, the snowboarding levels tend to mimic that of the various vehicle levels that were becoming popular during the 16-bit era. They're not only quite challenging in their design, but these snowboarding levels also offer up a great gameplay diversion from the regular levels in the game. All in all, Aero the Acrobat 2 just feels a lot more playable and responsive this time around and the many new gameplay elements make it a much more well-rounded gaming experience.

Aero the Acrobat 2 Screenshot

Graphically Aero the Acrobat 2 is a slick looking game. It features amazing detail in all of the levels and even the multi-layered backdrops offer up some impressive visual eye candy from time to time, especially when you reach the psychedelic motion of the Disco Inferno level. Great use of vibrant colors and a variety of styles in each of the different areas all come together to make Aero 2 even better looking than the first game. You'll see a little bit of everything ranging from icy landscapes to strobing disco levels complete with compact discs and jukeboxes. Aero even manages to look a lot more impressive in his sequel. He was animated well in the first game, but he seems to have a more fluid motion this time around courtesy of a few frames of added animation, not to mention quite a bit more detail in his outfit. It's nice to see that the developers put a bit more time and effort into the visuals for this sequel and it really paid off in finished product.

There's no denying that the circus-style musical score of the first game was catchy and certainly a fun experience given the light-hearted theme the game made use of, but it always felt like it needed a bit more variety when it came right down to it. Thankfully, the developers took a bit more time with the soundtrack for this sequel and it really adds a whole new level of polish to the game with so many varied types of musical tracks to enjoy. Each track fits the level perfectly and the tunes are long enough that they don't have to keep repeating over and over again as you play each level. The sound effects remain the same in many places, but the developers did include a few new ones to liven things up a bit. While the soundtrack still isn't on par with later Sunsoft releases like Zero the Kamikaze Squirrel, it's a huge step up from the original Aero the Acrobat score and a great compliment to what is already a very polished title.

Conclusion

Aero the Acrobat 2 basically does everything a good sequel should. It takes the best ideas from the first game, fixes many of the flaws, and adds in just enough new material to set it apart from the original game. Better graphics, more variety in the musical score, and a much better gameplay system turn what was originally a fairly bland platformer into a unique and challenging platforming experience that should thoroughly satisfy any fans of the genre with room to spare. If you can appreciate a game that's just downright fun, you should definitely check out Aero the Acrobat 2. It's still one of the better platformers to come out of the 16-bit era and a game that's every bit as much fun to play now as it was fifteen years ago.

User Comments

JayArr

1. JayArr United States 24 Oct 2009, 04:23 BST

This was a fun little platformer. I wish more games included that "pyschedelic motion" you mentioned. Nice Review Corbie.

DarkEdi

2. DarkEdi Mexico 24 Oct 2009, 04:31 BST

I get the first in the GBA and it was funny. I searched this secuel for GBA too and i didn“t find ever.

I always liked the "acro-bat" word game.

Mickeymac

3. Mickeymac United States 24 Oct 2009, 04:31 BST

Wow, I remember hearing about the rather sucky original, but I had no clue it had a sequel, let alone a good sequel. I might actually pick this one up someday.

Corbie

4. Corbie United States 24 Oct 2009, 04:33 BST

This game came out for the Super Nintendo and Sega Genesis with little fanfare. But it's worth tracking down. Great little game.

StarBoy91

5. StarBoy91 United States 24 Oct 2009, 04:40 BST

Great review, Corbie! :)

cheetahman91

6. cheetahman91 United States 24 Oct 2009, 05:20 BST

Nice review. I'll have to give this a whirl soon.

WolfRamHeart

7. WolfRamHeart United States 24 Oct 2009, 05:35 BST

Good review Corbie! I remember seeing this game back in the day but I didn't think that it would actually be any good. It seems that I missed out on a pretty good game. I hope I can get the chance to play it one day.

odd69

8. odd69 United States 24 Oct 2009, 07:50 BST

Ahh how i remember Aero .Hey maybe we might get to see him on the Virtual Console one day.These platformers are okay with me,thanks for the review Corbs.

Omega

9. Omega Germany 24 Oct 2009, 10:08 BST

Now we need a review of Aero the Acro-Bat, too. For the sake of completeness.

Swerd_Murd

10. Swerd_Murd United States 24 Oct 2009, 10:48 BST

Lol man Corb you should Chicken Brutus yourself by reviewing Zero: The Kamikaze Squirrel. I remember playing that game back in the day...I recall it being a pretty bland attempt at the above formula.

Reala

11. Reala United Kingdom 24 Oct 2009, 15:48 BST

Just did a google UK news search searching Nintendo, this was the 8th result, also wasn't there a 3D PSone version of this game?

Tony

12. Tony United States 24 Oct 2009, 15:55 BST

Ahhh..... good ole Sunsoft. What a great developer for 8 and 16-bit platforms

StarBoy91

13. StarBoy91 United States 24 Oct 2009, 17:52 BST

@Tony - Sunsoft also released the SNES Scooby Doo game, which I found decent.
I've heard of Aero the Acrobat, read reviews, and haven't played them yet. So out of curiosity, which should I try first: the original or the follow up? 'cause I'm that tempted to choose the latter.

Mickeymac

14. Mickeymac United States 24 Oct 2009, 17:58 BST

@StarBoy91

The latter, since the first really isn't that good.

SmaMan

15. SmaMan United States 24 Oct 2009, 18:07 BST

I remember hearing the tracks of the 1st Aero game on GamingFM. (Remember that, everyone?) It's good these got better, since those got very boring after a while. I might try both out sometime eventually.

Hoffkage

16. Hoffkage Spain 24 Oct 2009, 22:05 BST

I barely remember this little fella

StarBoy91

17. StarBoy91 United States 25 Oct 2009, 00:52 BST

I happened to have looked up that Sunsoft apparently had the rights to Aero, an Iguana cartoon character. What's funny is: I barely recall watching the cartoon at all. Strange.

Fuzzy

18. Fuzzy Australia 25 Oct 2009, 02:24 GMT

I remember playing the orginal when I was younger, I thought it was good, but could never finish it. I'm not sure if I played this one or not. Hopefully these games pop up on VC at some time!

StarBoy91

19. StarBoy91 United States 25 Oct 2009, 02:43 GMT

Come to think of it, none of Sunsoft's library are on the VC currently. Blaster Master would be a good addition, and Aero the Acrobat would be nice too (I haven't played both, but they both seem like quality titles), but they may have to settle some licensing issues with Iguana first.

Falkor

20. Falkor United States 25 Oct 2009, 21:07 GMT

Now can we get that review of "Super Alfred Chicken?"

motang

21. motang United States 26 Oct 2009, 03:38 GMT

Ah Aero the Acrobat how I remember thee and played many hours during my teen years!

Tony

22. Tony United States 26 Oct 2009, 12:52 GMT

@ Staryboy Technically none of Sunsoft's original games are not on the VC which I hope will change. However they did publish Super Fantasy Zone from Sega and Sky Kid for Namco, so if you look at the box art for those titles you will see there name. Batman and Blaster Master are the key titles the VC needs from Sunsoft. Sunsoft was know for making some great looking and sounding games.

Kidpit

23. Kidpit United States 27 Oct 2009, 04:00 GMT

Ah, I miss the days of "Mascot Games". Sure sometimes the gameplay was mostly identical between each game (most games were labeled as Mario/Sonic clones), but the character's and worlds were so much ore inventive then today's realistic war and space FPS games.

StarBoy91

24. StarBoy91 United States 04 Nov 2009, 01:50 GMT

I was surprised when I saw Aero's sprites from Aero 1 (or 2) appear in the Sunsoft logo screen when I powered up Porky Pig's Haunted Holiday (great game!!!) for the first time!!! I know what game from Sunsoft I'm ordering from eBay next... :) [Aero 2]

davegorack

25. davegorack United Kingdom 17 Nov 2009, 17:16 GMT

Man i wonder if this will come to the VC?
id buy it.
great revew.

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