Final Fight for two
The Mad Gear gang are back and out for revenge. This time they’ve kidnapped Guy’s fiancée Rena and her farther, so it falls to Haggar and friends to rescue them from the gang’s evil clutches. The original Final Fight was a classic side-scrolling brawler which received two paltry SNES ports that unfortunately had some omissions: one of the playable characters, one of the stages, and the two-player mode. This sequel seems designed to appeal to anyone disappointed by those ports; featuring as it does three selectable characters, the boss missing from the first game and that all important two-player option.
Character designs are similar and gameplay is just as before: you walk through the stages, the sounds as you pummel various thugs – drowning out the suitably arcadey music. You have one button for attack and one for jump; using them in combination with the d-pad allows you to perform a variety of moves, and pressing them together performs a special attack – which can also be assigned to a third button in the options menu. This special attack reduces some of your health but can come in handy when you’re surrounded. Smash open crates and barrels and you may find weapons that can be picked up as well as items to replenish health or increase your points total.
There’s a slight change to the character line-up in Final Fight 2: Cody is away with Jessica and Guy can’t be bothered to halt his training to go rescue his missus (jerk), so for this game Haggar is joined by Rena’s sister Maki and random-bloke-with-a-sword, Carlos. The speed and strength of the characters varies and they have a different assortment of moves. Haggar is the same as before, whilst Carlos and Maki are similar (though not identical) to the absent Cody and Guy. Should both players want to play as the same character, this can be allowed via a cheat code.
The only returning members of the Mad Gear are the wrestling Andore family, but whilst the other characters are new their fighting styles will seem very familiar to anyone who played the first game. You have the standard walk up and jab thugs, some which jump through the air, some that charge at you, and the usual fire-starting types. There are a few differences, though: for example the charging foe (Elick) electrocutes you instead of just knocking you over. As before, the variety of enemies make the game interesting to play through but it would have been good to have some all new attacks to go with the new-look gang members.
Similarly disappointing are the bosses. End of level bad guys one-through-three are very similar: big hulking brutes with a powerful swipe that occasionally try and jump on you. OK, the second guy is more inclined to rush at you, but after defeating the third it still feels all a bit too samey. At the end of the fourth level things improve when Phillipe, a psychotic clown, smashes on to screen, sliding about the ground and smacking you with his stick. Level 5 sees the return (or debut if you’re sticking to SNES releases) of Rolento. Curiously called Rolent in this game he is never the less the same as in the first game: speedily jumping about the place for quick attacks and later dropping grenades everywhere. Despite being described by the defeated Rolent(o) as the “most powerful” foe, the final boss you combat is in fact a bit crap. He’s another hulking brute and, whilst he doesn’t attack the same way as the first three bosses, aside from a spinning kick, he doesn’t really cause you much trouble. The only real challenge comes from the fact you have to beat a lot of underlings to get to him, so may be short on lives when it does come to the Final Fight.
Rather than keep the action in Metro City, this time around our heroes travel the globe; starting in Hong Kong then nipping of to Europe for 4 stages before finishing up in Japan. This adds a lot of variety, especially as each stage features a few different environments. For example in Italy you begin walking along the streets, kicking, elbowing and pile-driving gang members before jumping on to a boat (complete with photo-snapping tourists) to fight some more. Another stage, like the first game, sees the action moves to a train, though to make things different it takes place on top of the carriages. Despite a few cuts through abandoned buildings the locations look in surprisingly good condition considering the gangs roaming the streets. The exception is your trip to a dull, grotty looking countryside in the Netherlands where bombed out buildings and liberally scattered landmines are unlikely to have won Capcom any fans on the Dutch tourist board. There are also two bonus stages: the first sees you smash up a car (just like the first game) and the second is a quite dull one where you must walk along breaking flaming barrels [Sounds like Donkey Kong! – Editor].
The game gets gradually harder as you play and you will find later stages have more of the tougher enemies on them. There are four difficulty levels in to keep you coming back. The first two shouldn’t cause you any troubles but the others can be quite tricky. There is an incentive to try the harder levels as well because the higher the difficulty level, the more of the ending you get to see. Of course most of the replayability comes from the two-player mode which, despite the arguments over who was supposed to be covering which part of the screen, increases the enjoyment from the game considerably.






1. outrun2sp
05 Oct 2009, 10:14 BST
decent gameplay but gets repetitive with limited moves.
2. Bass X0
05 Oct 2009, 10:22 BST
Guy can’t be bothered to halt his training to go rescue his missus (jerk),
Common theory is that he was participating in Street Fighter Alpha at the time.
3. Varoennauraa
05 Oct 2009, 10:27 BST
ehm...Any two player fighting game hits one player fighting games in the face. I don't like Final Fights, but two player makes it at least bearable.
4. JamieO
05 Oct 2009, 12:22 BST
Oh yeah, the third retro review in four days, at least I have this one, so I don't have to spend any more money!
This a great review Dave, completely fair, I like reading about retro brawlers and I am a fan of the Final Fight series. Thanks
I liked travelling the world in this one, it increased the scale of Metro City and the Chun Li screen, sitting in the background, munching her dinner in China ( edit - Hong Kong) is cool.
Did anyone think that the dark English skyline for the train made England look like Gotham City?
5. Tony
05 Oct 2009, 13:24 BST
I never get tired of side-scrolling brawlers. Bring it on
6. JamieO
05 Oct 2009, 13:31 BST
I think that of all of the SNES side scrolling brawlers out there, 'Final Fight 2' would be one that I would place a wager on arriving on Virtual Console sooner or later.
7. Bass X0
05 Oct 2009, 13:32 BST
Its ESRB rated so any week now.
8. Drake
05 Oct 2009, 13:35 BST
And it's been OFLC rated longer!
9. Egg miester
05 Oct 2009, 13:36 BST
all the final fight games are epicly fun but at times it did seem that each one was a little worse from the one before
10. Bass X0
05 Oct 2009, 13:41 BST
I disagree. Final Fight 3 was the best and most varied. Granted I've only been able to play it as a ROM since it never came out here but I did quite enjoy it - I'll be downloading it for sure when it comes out here on the VC.
11. Egg miester
05 Oct 2009, 14:34 BST
i never played 3 besides a few stages i always liked mighty final fight the most
12. JamieO
05 Oct 2009, 14:39 BST
@BassX0 Oh yeah, it is nice to hear someone back up 'Final Fight 3', as a worthy SNES brawler. I've been having a few 'Final Fight Tough' doubts, so I have just played it again on my SNES.
I made it my No.4 brawler on my 'Your Top 10 side scrolling (console) beat-em-ups?' retro topic (No.4 was a bit too high, though!).
http://www.nintendolife.com/forums/retro/your_top_10_side_scrolling_console_beat_em_ups
13. Bass X0
05 Oct 2009, 14:50 BST
Mighty Final Fight was hard. Even with infinite energy, I had a tough time defeating Belger. He just kept hitting me and hitting me and I was almost powerless to stop him. Now I know what Jessica went through as his captive.
14. motang
05 Oct 2009, 15:10 BST
I liked this game back in the day, but it is extremely repetitive.
15. Ren
05 Oct 2009, 15:52 BST
I never understod why we couldn't just get the original one done right. Thats all I wanted then and I would still prefer that now. Console sequels to that generation of brawlers always seemed kinda oddly wonky to me - cheesier audio, overly ambitious storyline, and slightly messed up characters.
I remember feeling the outrage that only a gamer feels when I first got final fight, screaming "1 player?! What the hell!? Whats the point??"
I guess this one could do if it's got 2 player at least but I do prefer the characters of the original. Always loved the turkey dinners on the street in these games, it better still have that.
16. bro2dragons
05 Oct 2009, 15:57 BST
i downloaded the first one (having never played it) hoping for some old-school beat-em-up action... it was so disappointing. tiny move list (one attack button and a jump button??? seriously!?! "The Tick" had more than that! and it was hilarious to boot!), no co-op (where's the fun in a beat-em-up without co-op?!). glad to see this at least fixes one of the issues... i just still don't know if it's worth a download for me.
17. LinktotheFuture
05 Oct 2009, 16:14 BST
If this comes to the VC, it is an instant download for me.
18. Bulbasaurus Rex
05 Oct 2009, 17:05 BST
I love beat-'em-ups, and this one sounds pretty good. I'll get it if and when it comes to Virtual Console.
The arcade version of Final Fight 1 may be better, but with those ommisions in the SNES version that were mentioned, especially the lack of 2-player coop, this game sounds a lot better than the first one if we only get the SNES versions.
19. JamieO
05 Oct 2009, 17:20 BST
@Bulbasaurus_Rex From what you have said I think that you will really enjoy 'Final Fight 2', Dave's review has laid out its strengths and faults, so you know what you're getting out of it from the start.
The 2 player option always doubles the enjoyment in brawling games. Especially when, as @Motang says, repetition is a negative part of lots of games in the genre. By simply playing with a buddy you can double the fun (especially if you are equally skilled), which is why Konami began to quadruple the laughs with its Crime Fighters/ Turtles/ Simpsons arcade games etc.
20. Jeroen.
05 Oct 2009, 20:45 BST
I have to avoid scattered landmines every day I go to the supermarket on my clogs to get some cheese.
21. cheetahman91
05 Oct 2009, 21:28 BST
The box art and title screen looks like a ripoff of SOR2.
22. JamieO
05 Oct 2009, 21:41 BST
@cheetahman91 I hear what you are saying about the generic nature of beat-em-up box art.
However, the 'Final Fight 2' title screen word style/ font harks back to the original arcade 'Final Fight' title screen from 1989. This was three years before 'Streets of Rage 2'. The 'Final Fight' title word style was striking though and possibly influenced Capcom's 'Street Fighter II' font and colours.
23. cheetahman91
05 Oct 2009, 21:45 BST
I guess the SOR2 title screen is a ripoff then.
24. StarBoy91
05 Oct 2009, 23:59 BST
I'm interested in Final Fight 2.
It can't come to the Virtual Console soon enough. Hope it doesn't take long.......................
25. Bass X0
06 Oct 2009, 16:50 BST
I just noticed Damnd appears in the background of the packaging artwork despite not appearing in the game.
26. JamieO
06 Oct 2009, 18:19 BST
Fair play to @BassX0 's box art observational skills, that was a Damnd good spot!
27. StarBoy91
06 Oct 2009, 19:57 BST
In relevant news, I find it funny that Guy appears in the box art of SNES Final Fight, despite the fact that he's unavailable. Funny how some box arts have details naked to the eye unless you're real observant, huh?
Oh, and good review, Mr. Frear.
28. JamieO
07 Oct 2009, 01:12 BST
@StarBoy91 Another good box art find. Perhaps the artists were having their own little laugh sneaking these characters into the backgrounds, hoping that observant folks like you and @BassX0 would spot them.
I won't get started on the well publicised superiority of Japanese box art during the SNES era.
29. JDesensitized
07 Oct 2009, 23:01 BST
The best part about this coming out to the VC, is that it's one step closer to getting the ultra rare and totally awesome Final Fight 3.
30. laskecap
08 Oct 2009, 02:39 BST
really miss this game
31. Drake
08 Oct 2009, 12:42 BST
Guy and Cody are both on the boxart of this one as well, despite neither being playable. Cody's on the left under the logo, Guy is in the far background to the right.
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