Many of us may consider ourselves to be decent at 2D Mario platformers, but some of the more ludicrous creations on Super Mario Maker often cut us down to size. It's generally the case that they utilise mechanics and techniques not normally seen in the main series games, making attempts to beat these hyper-difficult stages an event in themselves.
The Pit of Panga stages are an example of this, and we're fans of this creator's efforts. If you missed our previous articles on these the idea is simple - many hours are spent creating and clearing extremely tough levels to upload, and they then often accumulate thousands of attempts within the game with little or no success for players. As tests of endurance and reflexes they certainly stand out in the level creation game.
Panga has now uploaded his latest creation, 'Grown Man's Garden' (code AC11-0000-01B2-EA51), which makes some fun use of vines. It took six hours to create and more than 900 attempts to beat, with the final run below.
As a bonus, below is a failed attempt that has a particularly cruel ending - bear in mind there's a bit of bad language in this one.
Comments 23
y u only highlight hard levels?
every time there's a "famous" hard level, it's always mario world theme... i guess because of the "up throw" move? i'd like to see one made using the other games and their unique moves and abilities.
@Mode7 Super Mario World is simply the best theme
@Mode7 Mario World is the theme that offers the most possibilities. In term of variety of ennemies and items it's one of the most complex 2D platformer ever made.
@Mode7
You can spin jump on enemies, even spiked ones, which offers tons of possibilities.
Ha ha I must admit these levels are cool, and I'm glad I can watch people do them because I never would.
@Mode7 Mario World just has the most unique aspects for kaizo
@OneBagTravel Because who cares about "Classic Mario stage replicates the feel of Mario 3 perfectly" articles lol
Some of the panga levels are in NSMBU mode for wall jumping and Helicopter, but there's really no reason to do SMB3 or SMB for kaizo levels because there aren't any real additional options in them.
Fail at the last bend!
Gonna watch this later when I'm home. I think I've officially spent more time watching Mario Maker than playing it. Mostly because I've become addicted to watching more skilled player repeatedly failing (and eventually clearing) stages I could never do.
I hate that there is such a focus on teh super l337 stages and not on well crafted stages.
And no mention of the new Pokemon Event course in Mario Maker.
I can do all of this Panda(yes I know his lame name) stuff so easily blindfolded, I just choose not to because I don't want to.
@MailOrderNinja
This is a well crafted stage that makes interesting uses out of various game mechanics. You simply call it poor design because you can't fathom beating it yourself, which is all kinds of petty.
@LinkSword First you have no idea whether I could beat it or not. Second, I didn't mean to insinuate that it wasn't well made, but it is irritating that all people seem to want to highlight are either auto run stages or stupid hard levels that aren't anything a real game designer would make. That's because games, especially Mario games, are about more than neiner neiner you can't beat my ridicously hard stage.
@MailOrderNinja Which article will get more clicks "Super hard Mario Maker stage pushes players to the limit" or "Basic Mario Maker course emulates the feel of the classics perfectly". The former will and that's the deciding factor on what stage yo feature. And where are you seeing auto levels featured? Also who cares if a game designer wouldn't make this, that's not what Mario Makers about man.
@JaxonH I think you can too in the NSMB U theme.
@TheRedCap30
I know the Spin Jump is indeed in NSMBU, but I'm not sure if you can use to bounce off spiked enemies like in SMW.
how people are able to complete these levels amazes me! I would never have the patience nor skill lol
As I said in the video itself, Panga totally had that failed attempt coming. Serves him right for deliberately turning other people's playthrough into a nightmare.
@MailOrderNinja First, I'm positive you could not, and second, yes, you absolutely did say that it's not 'well crafted' when you literally excluded it from that group in your sentence.
Besides, I've seen NL and other sites highlight levels outside the ''super hard'' category a good number of times. You're just one of the bunch that flock towards any recognition for excellent players like moths to the light, only to spew your bile on it. Your childish interpretation of the point of these stages just further proves it.
@LinkSword Artificially making a stage difficult so that an individual in order to beat it has to ram their head over and over into it in order to beat it is not intuitive. I guarantee if I was inclined I could play that stage over and over again and eventually beat it. The article itself talks about making a stage so hard he is trolling himself so I don't think I'm off point saying that the point of the stage is making a really hard level and not necessarily a balanced or well designed one.
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