Earlier in the week, Brace Yourself Games released a new update for the music-rhythm game, Cadence of Hyrule. This is a rather sizable patch compared to Version 1.0.1, which was limited to some minor bug fixes.
Version 1.0.2 adds achievements to the game and a "Beat Rumble" option that will vibrate your controller every time you're in battle. Leaderboard categories for co-op runs have also been added in and there are a number of bug fixes as well. Below are the full patch notes, courtesy of the Brace Yourself Games Discord channel:
- added achievements
- -added leaderboard categories for co-op. If co-op is used at any point during a run, the run will become a "co-op" run for leaderboard purposes
- added more granularity to time-based leaderboard scores
- added a "Beat Rumble" option, that gently vibrates the controller on the beat
- added "(<character> only)" flyaway when a player picks up a weapon their character cannot currently use
- added collision in several areas to prevent map escapes and dungeon skips
- added an option to see the credits from the main menu
- adjusted enemy movement behaviour when an enemy is being pushed against a wall by wind
- adjusted player movement behaviour when holding an object while being pushed by wind
- adjusted player movement behaviour when pushing an object while sliding on ice
- added an option to change some HUD elements to improve readability for colour-blind players
- changed HUD elements to grey-out when the player does not have enough stamina for that action
- prevent giving out dagger/shortsword in "Flawless Victory" blue chest
- fixed a bug that could cause enemies to take an extra move when the song looped
- fixed a bug where bombs could be lifted after they had exploded, with unintended results
- fixed a bug where game time would continue to count up if the console was put to sleep or quit to the home menu
- fixed a bug where skipping the cutscene between phases of the Ganon battle could prevent him from refilling his health
- many other bug fixes
For those wondering, the achievements require players to complete tasks such as defeat bosses, kill a number of enemies with a single bow and complete the game within a limited amount of steps. View the full list of achievements over on Reddit.
Are you still playing Cadence of Hyrule? Will you be returning to try out Version 1.0.2? Sound off below.
[source reddit.com]
Comments 22
Beat Rumble sounds interesting. Might make a good excuse to play through it again.
Some nice reasons for another go. I solely used Link the first time, so looking forward to using Zelda and Cadence.
Should I give this game a go? My body says YES! But my backlog says no...
@Friendly
Definitely. One of my favorites this year.
How much this thing sold? I wonder if it has a chance on the million
I wonder if this will help me get better at the game, I'm pretty bad at it as I'm always fighting my instincts to just play it as a proper Zelda game
Always good to see some adjustments to help colour blind players!
I kinda skipped over this game, but is it as great as it seems...?
@Friendly You can finish it in a day and it's super worth it.
@erv Yes.
I feel like this is the only game people love to finish in a day.
@LemonVivaLimon Well rhythmic games are usually about replayability and improving your score.
@JamesJose7 @Skalgrim ok, tnx, I will buy it soon then
I’m currently stuck on the Gerudo boss. But I adore this game!
Haven't played this yet, and on my budget, it may still be a while, but it's nice to see it getting a bunch of bug fixes.
"fixed a bug where game time would continue to count up if the console was put to sleep or quit to the home menu"
That's good. Not that I was super hardcore about the leaderboards, but my game clock saying I played for like 45 hours kind of killed my chances there.
Why? We hate achievements!!
Fingers crossed for a system-wide achievements system for the NSO anniversary next month. Appreciate it's not to everyone's liking, but I like them.
@Roto13 Yup, same here. Time to dive back in.
“fixed a bug where game time would continue to count up if the console was put to sleep or quit to the home menu”
How messed up does your game code have to be for the game time to keep counting up when the game’s not even running?
To those wondering if it's worth it, it totally is. Feels like a remixed Zelda game. I'm not good at rhythm games, and I still over it because you can turn off that gameplay feature so it becomes turn based. $25 feels steep at first, but it is worth it all things considered.
I didn't like this game at first. I played for a little over an hour and almost never played again. I kept hearing from everyone that if you give it a little time it'll click ... It did on my second try playing and now I really enjoy it
Tap here to load 22 comments
Leave A Comment
Hold on there, you need to login to post a comment...